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Choosing a Charting Library for React Native

Writer: Devesh Singh
Devesh Singh
Aug 17
8 min read

Before we could think about reusable chart components, tooltips, touch targets, or interaction architecture, we had a more fundamental decision to make:

Which charting library should we build on?

The React Native ecosystem has several options.

At a high level, our requirements weren't simply:

Can this library render a line chart?

Most charting libraries can.

The more important questions were:


Can we customize the chart deeply?

Can we build touch-first interactions?

Can we control gestures?

Can we create custom visual elements?

Can it handle animations smoothly?

Can we reuse the underlying chart primitives?

Can we integrate it into our own design system?

Can we build abstractions around it instead of
being forced into the library's abstractions?

That distinction became important.

We weren't looking for a library that could give us a good-looking chart in five minutes.

We were looking for a foundation for a charting system.


Why We Chose Victory Native

After evaluating the available approaches, we decided to use Victory Native as the foundation for our charts.

The current generation of Victory Native is designed specifically around high-performance and customizable React Native charts. Under the hood, it combines technologies including D3, Shopify Skia, React Native Reanimated, and React Native Gesture Handler.

That architecture aligned well with what we needed.

Our charts weren't intended to be static dashboard images.

They needed to become interactive surfaces.

We wanted users to be able to:


Touch
  ↓
Select
  ↓
Drag
  ↓
Inspect
  ↓
Compare
  ↓
Understand

without the visualization feeling like a desktop chart squeezed onto a phone.


Performance Was an Important Factor

Touch interaction changes the performance requirements of a chart.

A static chart might render once and remain unchanged.

An interactive chart can update continuously while a user moves their finger.


Finger movement
      ↓
Gesture update
      ↓
Chart state changes
      ↓
Selected coordinate changes
      ↓
Indicator moves
      ↓
Tooltip changes
      ↓
Frame renders

That can happen many times per second.

Victory Native's current architecture uses Skia for graphics and Reanimated for animation, which made it attractive for the kind of fluid interaction we wanted to build.

Rather than relying entirely on normal React rendering for every visual update, these technologies give us tools designed for high-performance graphical interfaces.


We Needed More Than Prebuilt Charts

Some charting libraries optimize for this experience:


<LineChart
  data={data}
  width={350}
  height={220}
/>

And you're done.

That is excellent when your requirements closely match the library's defaults.

Our requirements were different.

We needed to think about:


  • Custom indicators

  • Custom labels

  • Touch tracking

  • Selected states

  • Specialized tooltips

  • Dynamic ranges

  • Custom axis behavior

  • Product-specific visual language

  • Reusable interaction patterns


So the ability to compose and customize the visualization mattered more than having the shortest possible implementation.


We Wanted Control Over Gestures

A mobile chart isn't just something the user looks at.

It is something they interact with.

For example:

     
	   User touches here
               ↓

Mon    Tue    Wed    Thu    Fri

 ●─────●──────●──────●─────●
               ↑
          nearest point

Then:


Finger moves right
       ↓
Gesture updates
       ↓
Selection moves
       ↓
Tooltip updates

Victory Native's integration with React Native Gesture Handler and Reanimated makes this type of interaction much more natural to build than trying to reproduce desktop hover behavior.

This was particularly important for us because we didn't want interactions to be an afterthought.

They were part of the visualization architecture from the beginning.


The Trade-Off: Victory Native Has a Steeper Learning Curve

Choosing Victory Native did not mean everything became easy.

In fact, one of the biggest challenges we encountered was learning how to use the library beyond basic examples.

This is an important part of the story because library selection isn't simply about comparing feature lists.

Developer experience matters too.

And this was one area where Victory Native required more engineering effort from us.


The Documentation Challenge

For basic chart rendering, getting started is relatively straightforward.

The challenge appears when your requirements become more specific.

You might start with:


<CartesianChart
  data={data}
  xKey="date"
  yKeys={["value"]}
>
  {/* chart */}
</CartesianChart>

Then product requirements arrive.

You need:


  • A custom tooltip.

  • A selected-point indicator.

  • Different behavior at chart boundaries.

  • Custom axis labels.

  • Dynamic domains.

  • Touch tracking.

  • A special marker.

  • Multiple chart states.

  • Custom gesture behavior.


At that point, understanding the right implementation often requires considerably more than copying a documentation example.


Why This Happens

Victory Native exposes relatively powerful lower-level concepts.

That flexibility is valuable.

But flexibility creates a larger API surface to understand.

When building more advanced interactions, developers may need to understand several technologies at once:


Victory Native
      │
      ├── Chart primitives
      │
      ├── D3 concepts
      │
      ├── Skia
      │
      ├── Reanimated
      │
      └── Gesture Handler

So debugging a chart issue isn't always:

Which Victory prop am I missing?

Sometimes it becomes:

Is this a chart-state problem?

or:

Is this coordinate transformation wrong?

or:

Is this Skia rendering behavior?

or:

Is the gesture state updating incorrectly?

or:

Is this value on the UI thread?

That makes the learning curve noticeably steeper.


Documentation Is Especially Important for Edge Cases

Most libraries document the happy path well.

Production applications live in the edge cases.

For example:


What happens when there is one data point?

What happens when every value is identical?

What happens when values are null?

What happens when the user drags outside the chart?

How do we position a tooltip at the first point?

What happens at the right edge?

How do multiple datasets interact?

How do we customize the selected state?

These are the questions that usually take more engineering time than rendering the chart itself.

For some of these cases, we found ourselves needing to go beyond the primary documentation and understand examples, library behavior, underlying APIs, and implementation details.

Reusable React Native charting architecture using Victory Native and React Native SVG for touch interactions

Why We Still Chose Victory Native

This creates an interesting trade-off.

                Victory Native

       Flexibility        Simplicity
           ▲                  ▲
           │                  │
          High              Lower

A simpler library might have allowed us to render the first version of a chart faster.

Victory Native gave us something we considered more valuable:

room to build the interaction system we actually wanted.

Our decision therefore wasn't:

Which library is easiest to use?

It was:

Which library gives us the right foundation when our charts become more complex?

That is a very different evaluation criterion.


Victory Native vs Other React Native Charting Libraries

There is no universally "best" React Native charting library.

Different libraries optimize for different goals.

Some focus on:

Quick setup

Others focus on:

A wide variety of prebuilt chart types

Others focus on:

Customization options

And others focus on:

Performance and interactivity

For our needs, we assessed the trade-offs rather than just tallying features.


Victory Native

Victory Native was the strongest fit when we considered customization and interaction as first-class requirements.

Its current architecture is built around:


Victory Native
      │
      ├── D3
      ├── Skia
      ├── Reanimated
      └── Gesture Handler

That gives developers significant control over rendering, animation, chart state and gesture-driven interaction.

Strengths

  • High customization

  • Performance-oriented rendering

  • Powerful touch interaction

  • Skia-based graphics

  • Reanimated integration

  • Gesture Handler integration

  • Composable architecture

  • Suitable for sophisticated charts


Trade-offs


  • Steeper learning curve

  • More concepts to understand

  • Advanced use cases can require deeper exploration

  • More setup than some simpler libraries

  • Documentation can feel limited for complex edge cases

Victory Native therefore made the most sense for us when the requirement was:

Build a visualization system.

rather than:

Put a chart on this screen.

React Native Gifted Charts

Another popular option is React Native Gifted Charts.

It provides a broad collection of chart types including:

  • line,

  • area,

  • bar,

  • stacked bar,

  • pie,

  • donut,

  • radar,

  • bubble,

  • scatter,

  • and population-pyramid visualizations.

It also provides features such as animations, gradients, clickable charts, scrolling and combined visualizations.

For many applications, this can make the developer experience very attractive.

You can get useful visualizations running with relatively little code.

Conceptually:

<LineChart data={data} />

and then configure behavior through props.


Strengths

  • Quick to get started

  • Many chart types

  • Large configuration surface

  • Animations available out of the box

  • Detailed examples

  • Good for conventional product dashboards


Trade-offs

For highly specialized interaction systems, a prop-driven abstraction can eventually become something you need to work around.

That doesn't make the library worse.

It simply means it is optimized for a different balance between:


Convenience
    ↕
Low-level control

Gifted Charts is particularly compelling when a product needs a broad collection of familiar chart types with relatively quick implementation.

Its project also emphasizes detailed documentation and examples, which can make discovering features easier.


React Native Chart Kit

React Native Chart Kit is another established option.

Its appeal is easy to understand.

For conventional charts, the API can be straightforward.


<LineChart
  data={data}
  width={width}
  height={220}
/>

It supports common visualization types such as:

  • Line

  • Area

  • Bar

  • Pie

  • Donut

  • Progress

  • Contribution heatmaps


That makes it useful for applications where charts primarily serve as visual summaries.


Strengths

  • Straightforward API

  • Quick setup

  • Common chart types

  • Good for conventional dashboards

  • Lower initial learning curve


Trade-offs

Our requirements extended beyond rendering conventional charts.

We cared heavily about:


  • Gesture-driven interaction

  • Custom rendering

  • Custom selection behavior

  • Reusable graphical primitives

  • Fine-grained visual control

For those requirements, Victory Native's lower-level architecture was a better fit.


A Simplified Comparison

Our evaluation can be summarized conceptually like this:

Requirement

Victory Native

Gifted Charts

Chart Kit

Quick initial setup

Moderate

Strong

Strong

Standard chart types

Strong

Very strong

Strong

Deep customization

Very strong

Strong

Moderate

Gesture-driven interaction

Very strong

Strong

Moderate

High-performance custom rendering

Very strong

Good

Good

Advanced animation architecture

Very strong

Strong

Moderate

Documentation discoverability

Moderate

Strong

Strong

Learning curve

Higher

Moderate

Lower

Best fit

Custom interactive visualization systems

Feature-rich product charts

Straightforward charts

This isn't meant to declare a winner.

It demonstrates why library selection depends on what you're building.


The Decision Changes With the Product

If we were building a simple admin dashboard containing:

  • Revenue bar chart

  • User-growth line chart

  • Traffic pie chart

our decision might have been different.

A library optimized for rapid implementation could be the better engineering choice.

But our visualization requirements involved more interaction.

We needed users to be able to explore data naturally on a touchscreen.

That meant our priorities looked more like:


Customization
      ↓
Touch interaction
      ↓
Performance
      ↓
Reusable architecture
      ↓
Visual control
      ↓
Ease of initial implementation

Notice where ease of implementation appears.

It matters.

It just wasn't our highest priority.


Don't Select a Charting Library From the Demo Page

One lesson we learned is that evaluating chart libraries by looking at their gallery can be misleading.

Most libraries can produce:


  • Line chart ✓

  • Bar chart ✓

  • Pie chart ✓

  • Area chart ✓


That doesn't tell you whether the library fits your product.

A better evaluation is to take your hardest expected chart and prototype it.

For us, that means testing things such as:


  • Track the user's finger

  • Select the nearest data point

  • Customize the selected indicator

  • Render our own tooltip

  • Handle chart boundaries

  • Integrate the product's design language

  • Animate interaction smoothly

  • Abstract this behind reusable components


If the library handles the hardest visualization well, the simple charts usually follow.

The reverse is not necessarily true.


Our Decision Framework

The decision ultimately looked something like this:

                    Requirements
                         │
                         ▼
              ┌─────────────────────┐
              │ Standard charts only?│
              └──────────┬──────────┘
                         │
                  Yes ───┴─── No
                   │            │
                   ▼            ▼
          Simpler library   Need custom
          may be enough     interaction?
                               │
                              Yes
                               │
                               ▼
                      Need performance +
                       graphical control?
                               │
                              Yes
                               │
                               ▼
                         Victory Native

Victory Native wasn't selected because it required the least code.

It was selected because its architecture aligned most closely with the interaction model we wanted to build.


The Important Lesson: Wrap the Library Anyway

Even after deciding on Victory Native, we made another important architectural decision:

The rest of our application shouldn't know that decision was made.

Screens should not be filled with:


<CartesianChart ...>
  ...
</CartesianChart>

They should consume something closer to:


<TrendChart
  data={data}
  xKey="date"
  yKey="value"
/>

That gives us:


Product Screens
      │
      ▼
Our Charting API
      │
      ▼
Victory Native
      │
      ├── Skia
      ├── Reanimated
      └── Gesture Handler

This boundary matters even more because charting libraries evolve.

If Victory Native changes significantly in the future — or if our requirements eventually require a different rendering approach — we want the migration to happen inside the charting toolkit rather than across every screen in the application.

That leads to one of the broader engineering lessons from this project:

Choose libraries based on their capabilities, but design your application so that the library never becomes your architecture.

Victory Native gave us the flexibility and performance characteristics we needed.

Our reusable charting layer gives us control over what happens next.

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Shadman Khan
Shadman Khan
Aug 17
Rated 5 out of 5 stars.

Thanks, it's helpful.

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